» example

03/01/2019
Detective's Hey Everybody video

Check out this fun, loose Hey Everybody game from The Coalition's Detective. [wpvideo SreYQCIv] The team isn't behold to the sequence of contributions - they allow their characters to react in-the-moment as inspired - but you can see the sequence is loosely maintained and it helps the overall flow. Improvisers clearly stick their character's silos […]

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03/01/2019
Detective Opening video

Detective, a house team at The Coalition Theater, created an Opening inspired by this scene from Black Dynamite where wild associative leaps serve to solve a crime. [wpvideo 2f2vbo0R] The Opening generates a lot of Details for them to inspire future scenes. The big jumps showcase individual's humor and building on one another showcases their […]

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03/01/2019
Walk-on/off with Split Screen video

In learning Tertiary Moves an improv student is taught that "the first move is trump" (a reference to card games not our shitty president). In practice this means that if the first tertiary move is a Walk-on then the next tertiary move should also be a Walk-on to heighten the game at play. While there […]

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03/01/2019
Organic Tag-Out Triangle video example

Yes, when approaching Tag-Outs it can be helpful for the sake of focused heightening to only tag-out one side of the scene - keeping one character consistent and heightening his/her Personal Game. And yes, when choosing between two players to tag-out it is often advantageous if you replace the catalyst and keep the character reacting […]

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03/01/2019
Tag-Out/Pivot Run video example

Check out this great heightening of a character with a series of Tag-outs. [wpvideo KtSpiLmj ] It's a simple game played the "right" way. The set-up is clear: Nicole establishes that they're at the Grand Canyon and Lauren hates it. She hates that there are no video games and that there are "donkey smells."

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10/04/2018
Genres - a warm-up for playing with expectations

Repetition of an interaction establishes expectations for the audience.  These expectations can be played to and against for fun effect. As a precursor to Help Desk Games, the short-form improv game Genres can help us practice pacing in repetition of an interaction, and help us flex our memory muscles. [videopress p2AZlu6o] [wpvideo bLwOT0Yc] [wpvideo oMGPUgED] […]

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10/04/2018
New Choice - a pattern pacing warm-up

The rhythm with which a game’s mechanic is played helps pace the scene and build it toward an edit. The relationship between “When this happens” “this happens” is useful not only to focus improvisers’ choices but it also connects with the audience. In Short Form, where the mechanics of the “game” are told to the […]

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10/04/2018
Carpool - an emotional matching warm-up exercise

Looking for an emotional matching warm-up?  Try Carpool! If we agree, we can just be; we don’t have to explain or defend.  Have fun just being emotional together, trusting that your commitment to the same emotion is all the context for your relationship that’s needed. [wpvideo XGLFUBhm] Performers are: David Adams, Guy Chapman, Patrice Deveaux, […]

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07/01/2018
Susie and Rebecca - organic and meta

This was my favorite Organic game from my Spring 2018 Patterns & Games Class. There's just so much to love.  This one could never be rewritten as a sketch, and that's an asset to me here.   [wpvideo AGWOBpmT] It was born collaboratively in-the-moment with an ending no one set out to see but felt too entirely perfect […]

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06/30/2018
Awkward Allergies - a split screen Help Desk

A quick, fun Help Desk game utilizing the Split Screen. The escalating pattern is fun but the commitment to emotion helps the pattern hit. [wpvideo DX4bsnVV] Listen for the laugh Adrienne gets just by reacting without words. Note the key to the end is that Ben actually feels bad for his allergy to murder. The […]

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