» exercises

02/24/2013
Playing In Space class

Objective: When we see, touch, smell and REACT to our environment, the audience can, too.  If nothing else, be deliberate - your commitment to engaging the environment will enable the audience to accept any weird ass thing you do.

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02/24/2013
Magic Clay mime warm-up

MAGIC CLAY – Around a circle, a player builds a mimed object “out of clay” and then hands the object to another player who interacts with it as and then molds the “clay” into a brand new object. And repeat. Variations: • Weaponized Reactions - form a weapon out of the magic clay, attack another […]

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02/24/2013
Mime exercises

Mime: Weight, volume and tension are the key characteristics of a mimed object that help players and the audience “see” the object. If nothing else, be deliberate - your commitment to engaging the environment will enable the audience to accept any weird ass thing you do. Suggested Exercises: INVISIBLE TUG OF WAR - Everybody has […]

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02/24/2013
Separating Speech And Action exercises

You Are Not What You Do: Let your miming inspire a scene but do not let it dictate the scene. When you and a friend engage an activity, how much dialogue goes to discussing that activity? Do you talk about doing the dishes while doing the dishes? Mime gives us something to do so we're […]

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02/24/2013
Sounds & Atmosphere exercises

Beyond Objects: Environment is about more than objects. What sounds fill the space? Ambient noises? Loud music? A series of unexpected explosions? What about the atmosphere? Is it hot? Raining? Low gravity? Suggested Exercises: SOUNDSCAPE – Sit players in a circle, give them a location and have them build out the noises of that location. […]

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02/23/2013
Relationship, Stakes and Scene class

Objective: How we feel about our scene partners determines a lot of our scene.  Emotional agreement is strong default.  But our characters needn’t always align.  We love tension.  We can do conflict.  But we should be wary of argument, negotiation and head-butting.  Active scene elements, relationship stakes and a willingness to lose ensure our scenes […]

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02/23/2013
Active Endowment exercises

Active Endowments: If I say, “I love cats,” I’m just emoting. If I say, “I love this cat,” I’m emotionally reacting. If we make the object of our emotion active in the scene – actually tangible/observable/repeatable on stage – then we have something to react to instead of just talk about. What is it specifically […]

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02/23/2013
Relationship Stakes exercises

Relationship Stakes: Our “What” is emotional reactions to active elements. Commitment and repetition are the only “why” we need. But “Because” can elevate the emotional stakes of a scene with context. “Stakes” come in many forms – and we want to apply emotion to all of them. “I’m embarrassed to be seen in this Slayer […]

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02/23/2013
Being Affected exercise

Being Affected: There's power in being vulnerable enough to accept another player's perspective. Suggested Exercises: HITCHHIKER – One player starts, driving a bus, expressing an emotional perspective ("I love the South"). A second player enters the scene, boarding the bus with a contrasting emotional perspective to the driver ("The South scares me"). Gradually the driver […]

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02/23/2013
Losing exercise

Losing: The best tool in avoiding conflict? Losing. Losing is such a powerful skill. One, it allows players to disengage from talking-head arguments. Two, the losing player wins in the audience’s eyes – don’t ever underestimate the endearing quality of a player who is willing to be affected Bite your tongue. Swallow your pride. Engage […]

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