» Patterns & Games

07/25/2016
BBQ Blowout an organic game

The Johnsons hosted a BBQ and everyone came.  But they spaced out their arrival to allow time to heighten the sequence between new entries.  Check it out. [wpvideo jJJTjvrC] To clarify: That last line out of Jonathan is "I brought the hounds of hell." The Johnsons are: Scott Beckett, Shawn Hambright, Townsend Hart, John Hilowitz, […]

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06/09/2016
Who To Heighten? organic game mini lesson

Player One stands rigidly on stage, stroking an imagined object on his right wrist and says, "I love my shield." Player Two enters stage, stares agog at the imagined shield and says, "Wow-wie! That is one awesome shield." The question for you is: If you were told to enter the scene as the third player […]

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06/07/2016
Keep It Simple: Feel & React

A Coalition show called Strange Bedfellows pairs an actor with one half of a script with an improviser who ad libs their half.  I had the honor of performing one night in the improviser's role. And I have never been more terrified pre-show. In a typical show, I have at least one improv partner. I […]

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06/01/2016
Invocation exercise

Mirroring/repeating language, details and rules heightens a group’s work while keeping it cohesive. INVOCATION – Players stand in a half circle. On the count of three, a “god” appears before them that they will worship in three phases: First, they will describe it physically; “Oh, God, with your fowl beak.” Second, they will address its […]

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05/24/2016
High Jobs Tag-out example

Here's an example of a Tag-out from The Johnsons. Notice how they leverage the Help Desk dynamic, repeating/heightening the sequence of dialogue. [wpvideo B5sbwlAF] I'd've preferred they'd've never sat down, instead playing out being high on the job. It's hard to keep a scene active while sitting down.  Chairs are a privilege, not a right. […]

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01/19/2016
Editing Thematically - The Johnsons 1.16.16

The Johnsons have been working on building a more collective world in their long form performances. One tool they've practiced is using their scene edits to establish and heighten an organic pattern progression. And on January 16th, 2016 they did it on stage for the first time.  Watch.  Enjoy. [wpvideo TajAtDB3] First time is random. […]

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01/19/2016
Call & Response Hey Everybody group game

Hey Everybody game mechanics allow a group to build a focused direction out of disparate parts. They are so named because, though they have wider applications, they are useful to a player in navigating a scene initiated with a rush of players to the stage. When Townsend Hart starts The Johnsons' group game with "Emergency […]

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01/19/2016
Best Friends opening & format

Mikael Johnson, Jason Saenz and I are Best Friends. And our Best Friends format is one of my favorite. This show was the only show we taped. And while it isn't our best, it'll suffice to document our Slideshow Opening and our Three Character Format. Enjoy "Drunk Camping."

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01/07/2016
Ocean/Pool Contrasting Reality group game

Be careful changing a scene's reality. In improv we're building something out of nothing. So if improvisers make a choice on stage they're moving forward and to negate that choice threatens to stall that forward motion as they scramble to justify the contradiction. Not only do contradictory choices disrupt the scene for the improvisers, it […]

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01/07/2016
Cat Pelts organic group game

Something fun happens in the Cat Pelts organic group game performed by The Coalition's Fall 2015 Patterns and Games class. Four improvisers enter stage together and navigate the chaos by Seeking Symmeteries. And the audience stays with them through the initial uncertainty because they're comfortable and committed. Watch. [wpvideo 9mROMiIK]

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