Objective: This exercise is about channeling personal memories to evoke details and define mime.
Objective: This exercise is about channeling personal memories to evoke details and define mime.
Objective: To focus on strong initiations that heighten established games with new stakes, situations, characters and relationships.
I enjoyed this show so much that when I got home I had to write what happened down. Improv loses a lot on video, so I don't imagine that this write up will be worth a damn for anyone, but, screw it, this one's for me.
Objective: To practice initiating and supporting moves from the bag of tricks players utilize when entering scenes-in-progress as a tertiary addition.
Objective: To focus on strong initiations that endow personal and scenic games and leverage those quickly defined games with subsequent beat initiations that heighten characters and relationships.
Improvisation: Making it up as you go along. A group of players gets on stage without previously rehearsed lines or blocking and acts out. The audience understands that this show is constructed from nothing before their eyes. In these aspects, improvisational performance differentiates itself from any other performance medium. Improvisation then is at its best […]
THE SELF CONTAINED EMOTIONAL STATEMENT How do you start an improv scene? My answer was forged from the perspective of giants' shoulders. Mick Napier, of The Annoyance Theater, says we start with just one thing. - Assume a posture. - Grab an object. - Start a motion. - Engage your environment. - Embody a character. […]
YES, GOOD IMPROVISATION REQUIRES A GROUP. AND, WE AGREE. A great improvisational performance requires both a group and an audience. It’s the collaborative building that makes improvisation exciting. The ability to riff is dependent on having something to riff off of. The definition of riffing demands that there be an “accompaniment” or “exchange.” Sure, a […]
OFFER, SET, CEMENT: THAT'S GAME! Some definitions: Pattern - a sequence that can be repeated / a structure that can be reused Game – a sequence of actions, related by rules of cause-and-effect, that heightens with repetition A rocketship, A thumb and An aardvark. That's a fine pattern. A rocketship, A thumb and An aardvark. […]
TO THE ETHER Games I like Frisbee. I like hacky sack. I like hitting this one stick I wrapped in ribbons with these other two sticks I wrapped in different ribbons. I like the Grateful Dead. I like acoustic guitar around a beach bonfire. I like blowing into this diggerydoo I crafted in the company […]