11/26/2013
Let Me Show You My Room: an exercise about honesty, details and mime

Objective: This exercise is about channeling personal memories to evoke details and define mime.

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11/14/2013
Comic Strip Based Subsequent Beats exercise

Objective: To focus on strong initiations that heighten established games with new stakes, situations, characters and relationships.

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11/12/2013
A Show I'm Particularly Proud Of

I enjoyed this show so much that when I got home I had to write what happened down.  Improv loses a lot on video, so I don't imagine that this write up will be worth a damn for anyone, but, screw it, this one's for me.

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10/17/2013
Tertiary Moves Drill exercise

Objective: To practice initiating and supporting moves from the bag of tricks players utilize when entering scenes-in-progress as a tertiary addition. 

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09/12/2013
First & Subsequent Beats Revolver exercise

Objective: To focus on strong initiations that endow personal and scenic games and leverage those quickly defined games with subsequent beat initiations that heighten characters and relationships.

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05/01/2013
1.0 - The 3lements

Improvisation: Making it up as you go along. A group of players gets on stage without previously rehearsed lines or blocking and acts out. The audience understands that this show is constructed from nothing before their eyes. In these aspects, improvisational performance differentiates itself from any other performance medium. Improvisation then is at its best […]

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05/01/2013
1.1 - The Self Contained Emotional Statement

THE SELF CONTAINED EMOTIONAL STATEMENT How do you start an improv scene? My answer was forged from the perspective of giants' shoulders. Mick Napier, of The Annoyance Theater, says we start with just one thing. - Assume a posture. - Grab an object. - Start a motion. - Engage your environment. - Embody a character. […]

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05/01/2013
1.2 - Collaboration

YES, GOOD IMPROVISATION REQUIRES A GROUP. AND, WE AGREE. A great improvisational performance requires both a group and an audience. It’s the collaborative building that makes improvisation exciting. The ability to riff is dependent on having something to riff off of. The definition of riffing demands that there be an “accompaniment” or “exchange.” Sure, a […]

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05/01/2013
1.3 - Game Mechanics

OFFER, SET, CEMENT: THAT'S GAME! Some definitions: Pattern - a sequence that can be repeated / a structure that can be reused Game – a sequence of actions, related by rules of cause-and-effect, that heightens with repetition A rocketship, A thumb and An aardvark. That's a fine pattern. A rocketship, A thumb and An aardvark. […]

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05/01/2013
1.4 - To The Ether Games

TO THE ETHER Games I like Frisbee. I like hacky sack. I like hitting this one stick I wrapped in ribbons with these other two sticks I wrapped in different ribbons. I like the Grateful Dead. I like acoustic guitar around a beach bonfire. I like blowing into this diggerydoo I crafted in the company […]

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