MY THREE RULES – Everyone in a circle. Here are my three rules.
Have a player start with one of the rules. Guaranteed, the first time they play, they’ll use “my rules” but will not be thinking at all about establishing any rules for when to deploy each move.
They will also confuse the rules – trying to reverse the pass by saying the name of the person who passed to them.
Have them play again, mindful now of tracking what happened so they can do it again.
We establish “rules” in retrospect: If this happens then this happens. Rules help use react Pavlovian-ly through our games/scenes; making us compelled to do what’s next instead of having us think up something new to make happen next.
Our rules are not confining – “tools” not rules. Let them evolve. Understand everyone is playing by the rules in their own head but if we all commit to following and seeking to simplifying (with agreement) and clarify (with repetition) then the process of continuous following (like Kick the Duck Red Rover) will organically heighten.
It doesn’t have to be played that tight. And it won’t possibly be the first few times through, and likely won’t ever. While you can end the warm-up without them doing this activity great, rather than make them feel like they failed, focus on:
Variation -
Ronin (AKA - Dukes of Hazzard; but while I still have a soft spot for Bo, Luke and Daisy,..fuck the Confederate flag. Ronin is the first movie I noticed that didn't play music of (some of) its car chases): Players stand in a circle and are given three Rules. Rule #1: To pass the focus to the left or right around the circle, a player waves his arms in the direction of an adjacent player and says, “Woosh.” Rule #2: To reverse the direction of the focus’ motion, a player receiving a “Woosh” can cross her arms and say, “Rrrrrt” (brake noise). Rule #3: To pass the focus to anyone other than an adjacent player, a player arches an arm and points at another player while making the sound of car hitting a ramp and landing, "Bum, bum."
Have players just start playing with the three rules. Then stop them and ask something like, “When do you pass the focus across the circle?” They won’t have been playing by any rules. They will have employed moves “When we felt like it.” Have them start again fresh, this time focused on establishing rules of cause and effect that determine when to use moves. The first time a move is used it might be random, but if players are paying attention to what happened before and after that random occurrence then they can seek to recreate that sequence and make the random purposeful, then expected. As players seek to recreate sequences it will certainly evolve as individually conceived rules are clarified, and the whole set of sequences heightens through attempts at repetition.
“Woosh,” “Woosh,” “Woosh,” “Rrrrrt,” “Woosh,” “Woosh,” “Woosh,” “Rrrrrt,” “Woosh,” “Woosh,” “Rrrrrt,” “Woosh,” “Woosh,” “Rrrrrt,” “Woosh,” “Rrrrrt,” “Woosh,” “Rrrrrt,” “Bum-bum.”
It doesn’t have to be played that tight. And it won’t possibly be the first few times through. But if everyone’s concentrated on working to establish and clarify rules, then it’s possible for the group to be playing by similar (if not the same) rules and then suddenly the game is fun for all involved.
Lessons:
• Playing is following. As kids we made up silly games in-the-moment. We did that because we followed our friends impulses and our friends followed ours. We just focused outward on fun and weren’t in our heads judging. Your pre-puberty, non-judgmental selves are still accessible. Follow the fun to find him or her. Play with a “Me, too” mentality not a “Nuh, uh” mindset.
• Fold it all in. Just because you thought the game was to pass across the circle three times doesn’t mean you can give up trying to play along with the group the moment something didn’t work out as you expected. Remember, there are no mistakes. If everyone is committed to clarifying, then we will get on the same page.
• Trust the pattern – don’t over-complicate. The sooner everyone is on the same page, the sooner we can heighten and evolve collaboratively. Playing this game, a group starts to have fun with very simple mechanics simply because they know how to play and can just play. We tend to over-complicate unnecessarily. And then we end up in our heads trying to figure out how to navigate all our complications. Keep it simple and have fun with it.
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