If beauty is defined by symmetries and proportional asymmetries – and it is – then we can craft beautiful trajectories in our scenes through pattern mechanics, employing triggers and caps to link heightening personal and scenic games. A scene that ends where it began - with a reformed character returnng to an old habit. A scene that clover-leafs back to a central point - with characters committed to completing their work yet consistently drawn back to kids playing in a fire hydrant. A scene that roller-coasters between emotional perspectives - with a woman who keeps being derailed in her attempts to be cool by an attractive loose curl in a man's hair.
Without attention paid to our trajectories we... Overplay the first funny thing - hoping our scene's edit arrives at the critical moment in the game's assent. Or... Throw out a series of random contributions - hoping one will hit a funny chord with the audience and that our fellow players reward that moment with an edit. Or... Assume a consistent but non-heightening perspective/desire - hoping for a mercy edit before the audience dies of boredom.

If this Weakness is identified, the following posts may help you coach to the Opportunity:
* Trajectory theory
* Trigger and Cap Mechanics
* My 3 Rules: A Triggers and Caps Exercise
[…] Crafting Beautiful Trajectories - Players’ connections disengage audience […]
[…] Crafting Beautiful Trajectories - Players’ connections disengage audience […]