02/18/2013
Impressions warm up exercise

IMPRESSIONS - Impressions are a fun way to get into a fully formed character Variations: • Go around in a circle, have everyone say a person they do an impression of • Move everyone to the right one spot, they do the impression of the person next to them • Get two people up, they […]

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02/18/2013
Memory exercises

Remember what you like; Repeat: We have to listen and retain so we can return to and heighten established information. Memory is a muscle to exercise. But the exercise can be fun – focus on what makes you laugh, what engages you. Suggested Exercises: STORY STEALING – Everyone in a circle. One at a time, […]

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02/18/2013
Heightening With Tag-Outs exercise

Heightening Through Tag-Outs: A “tag out” allows the audience to see how a character from a previous scene will react to another character/scenario/etc. We want to execute tag-outs in service of heightening the emotional stakes. TAG OUTS –To perform a tag out, a player enters a scene in progress and literally tags the player that […]

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02/18/2013
Subsequent Beat exercise

Subsequent Beats: The stakes of one scene can be used as inspiration for initiating new scenes. SUBSEQUENT BEATS – Two players do a scene (edited early by the teacher). These two original players go to the wings. A Player Three initiates a new scene, explicitly soliciting the participation of Player One, Player Two, Both Players […]

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02/17/2013
Warm-Up Exercises

Here's a collection of the Warm-Up Exercises on this site: General/Fun: Crazy Eights Name Thumper Robert Paulson Welcome to BLANK Mountain Hype People I Need Three Things Group Mind: 21 News Reel I Am Superman Buzby Burkley Kick The Duck, Red Rover "Tonight..." Hype People Character & Emotion: Carpool Here's The Deal. Yes, And. I […]

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02/15/2013
Introduction to Improv curriculum

Intro to Improv IAIDB Curriculum Patrick Gantz 2013

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02/14/2013
Character & Emotion curriculum

Character & Emotion IAIDB Curriculum Patrick Gantz 2013

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02/13/2013
Patterns & Games curriculum

Patterns & Games IAIDB Curriculum Patrick Gantz 2013

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01/30/2013
Group Mind class

Objective: The aim of group game work is to establish a pattern as a group and heighten in a unified direction.  For the group to be successful, individuals need to be focused outward on all that others are contributing and committed to serving the group’s progression with their own contributions.

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01/30/2013
Group Mind exercises

Group Mind: Having Group Mind is about immediate, enthusiastic acceptance. You need to show your fellow players that you respect and love their ideas, and trust that you can make a bold move and have your group respect and love it. “I trust you – I’m going to follow your ideas whatever they are, wherever […]

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