01/30/2013
Kick The Duck, Red Rover exercise

Simplifying and Clarifying: The sooner everyone is on the same page, the sooner we can heighten and evolve collaboratively. Our main tool of simplification is Agreement - the more players that mirror/agree, the less different stuff there is on stage to negotiate. The more people you’re playing with the clearer you have to be. Our […]

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01/30/2013
I Am Superman exercise

Having Group Mind is about immediate, enthusiastic acceptance. You need to show your fellow players that you respect and love their ideas, and trust that you can make a bold move and have your group respect and love it. “I trust you – I’m going to follow your ideas whatever they are, wherever they go, […]

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01/30/2013
Buzby Burkley exercise

Having Group Mind is about immediate, enthusiastic acceptance. You need to show your fellow players that you respect and love their ideas, and trust that you can make a bold move and have your group respect and love it. “I trust you – I’m going to follow your ideas whatever they are, wherever they go, […]

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01/29/2013
Focusing Group Scenes class

Objective: Bringing characters into group games brings new opportunities for chaos.  Simplifying character-based group scenes with emotional agreement, stage picture and sharing focus can help a team confidently navigate the chaos. 

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01/29/2013
Self Contained Emotional Statement exercises

Self Contained Emotional Statements: Emotion should be the base of all the improv we do. A “Self Contained Emotional Statement” establishes a stable starting point without dictating a direction and therefore is the initiation most conducive to patterns’ possibilities. Suggested Exercises: SCES CIRCLE I – Around a circle, everyone makes a Self Contained Emotional Statement. […]

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01/29/2013
One Person Scenes exercises

One Person Scenes: We simplify by minimizing the number of perspectives on stage through agreement. We build collaboratively through enthusiastic acceptance. Emotional reaction is most important piece of content. [wpvideo lCqNxq17] Performers are: Steve Curtis, Noel Elias, Nolan Graveley, Andy Lett-Durant, Blake Mirzayan and Emma Trachman ONE PERSON SCENES – Groups of 5 or 6, […]

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01/29/2013
Focusing Stage Picture exercises

Focusing Stage Picture: Staging an environment in a group game breeds potential complications as players abandon pattern for roles and over-prioritize explaining who they are and what they’re doing. But attention to the elements of stage picture can help focus a group scene and facilitate quick collaborative heightening. Suggested Exercises: STAGE PICTURE TABLEAUS – One […]

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01/28/2013
Pattern Mechanics class

Objective: Understanding the atomic structure of patterns can help a group collaboratively build complex and evolving molecules.  Devotion to pattern analysis will foster Pavlovian pattern recognition.

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01/28/2013
Pattern Into Game exercises

Understanding the atomic structure of patterns can help a group collaboratively build complex and evolving molecules. Devotion to pattern analysis will foster Pavlovian pattern recognition. Pattern – a sequence that can be repeated / a structure that can be reused Game – a sequence of actions, related by rules of cause-and-effect, that heightens with repetition […]

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01/28/2013
To The Ether Game exercise

The fun of collaborative creation is confidently following wherever it goes. A commitment to making moves in the context of all that precedes them can help a group shape that creation without controlling it, focusing the group’s progression for maximum heightening and impact. To The Ether games are the simplest in terms of pattern components […]

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