Objective: When we see, touch, smell and REACT to our environment, the audience can, too. If nothing else, be deliberate - your commitment to engaging the environment will enable the audience to accept any weird ass thing you do.
Objective: When we see, touch, smell and REACT to our environment, the audience can, too. If nothing else, be deliberate - your commitment to engaging the environment will enable the audience to accept any weird ass thing you do.
MAGIC CLAY – Around a circle, a player builds a mimed object “out of clay” and then hands the object to another player who interacts with it as and then molds the “clay” into a brand new object. And repeat. Variations: • Weaponized Reactions - form a weapon out of the magic clay, attack another […]
Mime: Weight, volume and tension are the key characteristics of a mimed object that help players and the audience “see” the object. If nothing else, be deliberate - your commitment to engaging the environment will enable the audience to accept any weird ass thing you do. Suggested Exercises: INVISIBLE TUG OF WAR - Everybody has […]
You Are Not What You Do: Let your miming inspire a scene but do not let it dictate the scene. When you and a friend engage an activity, how much dialogue goes to discussing that activity? Do you talk about doing the dishes while doing the dishes? Mime gives us something to do so we're […]
Beyond Objects: Environment is about more than objects. What sounds fill the space? Ambient noises? Loud music? A series of unexpected explosions? What about the atmosphere? Is it hot? Raining? Low gravity? Suggested Exercises: SOUNDSCAPE – Sit players in a circle, give them a location and have them build out the noises of that location. […]