I've said it before, I'll say it again, "I love me some Johnsons." Check out this great example as Improv As Improv Does Best...in the face of "mistakes." [wpvideo VTaSJK8G]
I've said it before, I'll say it again, "I love me some Johnsons." Check out this great example as Improv As Improv Does Best...in the face of "mistakes." [wpvideo VTaSJK8G]
Improv As Improv Does Best leverages in-the-moment collaborative discovery. And it's extra special when the audience knows they're "getting it" at the same time as the improvisers. Take this example from The Johnsons. [videopress wP3UmYcM]
The Johnsons have been working on building a more collective world in their long form performances. One tool they've practiced is using their scene edits to establish and heighten an organic pattern progression. And on January 16th, 2016 they did it on stage for the first time. Watch. Enjoy. [wpvideo TajAtDB3] First time is random. […]
Do you want to see some Harold's performed? Here are two performed by The Coalition Theater's Fall 2015 Long Form Performance class conducted back to back nights. Player are: Shahenn Ali, Teddy Armstrong, Amber Hendrix, Jesse Hill, Meredith Hughes, Laura Kelly and Christopher May Harold #1 [wpvideo LmNd3vNd] Harold #2 [wpvideo L76Ztupa]
There are no mistakes in patterns. If a progression builds A, B, C and Z, "Z" is not a mistake, it's just something to be acknowledged and made part of the pattern. If A, B, C, and Z, then D, E, F and Y. There are no mistakes in patterns. The clearer and cleaner a pattern […]
"Do we have to stick the sequence in Hey Everybody games?" students ask. No. Of course not. Play organically. Follow the game where it goes. Don't ever feel constrained by the pattern. But. There's power in the pattern. Watch the following Hey Everybody game from a Johnsons' show. It ain't pretty, but it's illustrative. Watch […]
In a long-form improvisational performance that is not a "mono-scene" there is a need to be able to communicate that one scene is ending and another is beginning. An "Edit" is that move communicating a change in scenes. At its core, a "successful" edit need only clearly communicate that transition, but beyond that there are […]
Pop quiz, hotshot. When do you add on to a two person scene in progress? A. When you have a funny idea B. When the scene needs to be saved C. When there are holes in the information on stage D. When you want to get in on the fun E. When you can heighten […]
The fun of collaborative creation is confidently following wherever it goes. A commitment to making moves in the context of all that precedes them can help a group shape that creation without controlling it, focusing the group’s progression for maximum heightening and impact. To The Ether games are the simplest in terms of pattern components […]