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05/01/2013
1.9 - Organic Games

ALL TOGETHER NOW Using To The Ether mechanics we can build a pattern from a progression of personal games, establishing and heightening a scenic game in the pattern’s evolving repetition. Using Help Desk mechanics, we can establish a pattern out of a scenic game, and repeat that pattern to heighten a personal game or theme. […]

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03/09/2013
SWOT #17 - Playing with Flexible Formats

I like formats.  Playing within The Harold's dictated structure of Opening, 1A, 1B, 1C, Group Game, 2A, 2B, 2C, Group Game and 3A/B/C an improviser can spend less time on the wings worrying about what to initiate and more time focused on how to initiate. I like rules.  Rules free us to play Pavlovianly and […]

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02/26/2013
21 warm-up

21 – The group (without teacher) huddles in a tight circle and together counts to 21 with players contributing one number at a time. If two people speak at once, the group must start over. Lessons: • Breathe; Don’t rush to speak; Share focus. • We are walking backward, making each subsequent step based on […]

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02/26/2013
Focus Outward exercises

Focus Outward: There is a ton of material for us to mine in our improv if we are committed to seeing it, hearing it and embracing it. We don’t need to be in our heads worried about making something happen once we learn how we can follow what’s already happening to a collaborative end. Suggested […]

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02/26/2013
One Person Walking focus sharing exercise

ONE PERSON WALKING – Students spread out through the room. Without talking, one person has to be walking at any given time. Students have to see each other to know when to give and take focus. Variations: • Now two people are walking at a time. Now three. Build to everyone walking and then work […]

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01/30/2013
Group Mind class

Objective: The aim of group game work is to establish a pattern as a group and heighten in a unified direction.  For the group to be successful, individuals need to be focused outward on all that others are contributing and committed to serving the group’s progression with their own contributions.

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01/30/2013
Group Mind exercises

Group Mind: Having Group Mind is about immediate, enthusiastic acceptance. You need to show your fellow players that you respect and love their ideas, and trust that you can make a bold move and have your group respect and love it. “I trust you – I’m going to follow your ideas whatever they are, wherever […]

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01/30/2013
Kick The Duck, Red Rover exercise

Simplifying and Clarifying: The sooner everyone is on the same page, the sooner we can heighten and evolve collaboratively. Our main tool of simplification is Agreement - the more players that mirror/agree, the less different stuff there is on stage to negotiate. The more people you’re playing with the clearer you have to be. Our […]

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01/30/2013
Buzby Burkley exercise

Having Group Mind is about immediate, enthusiastic acceptance. You need to show your fellow players that you respect and love their ideas, and trust that you can make a bold move and have your group respect and love it. “I trust you – I’m going to follow your ideas whatever they are, wherever they go, […]

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01/29/2013
Focusing Stage Picture exercises

Focusing Stage Picture: Staging an environment in a group game breeds potential complications as players abandon pattern for roles and over-prioritize explaining who they are and what they’re doing. But attention to the elements of stage picture can help focus a group scene and facilitate quick collaborative heightening. Suggested Exercises: STAGE PICTURE TABLEAUS – One […]

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