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01/29/2013
One Person Scenes exercises

One Person Scenes: We simplify by minimizing the number of perspectives on stage through agreement. We build collaboratively through enthusiastic acceptance. Emotional reaction is most important piece of content. [wpvideo lCqNxq17] Performers are: Steve Curtis, Noel Elias, Nolan Graveley, Andy Lett-Durant, Blake Mirzayan and Emma Trachman ONE PERSON SCENES – Groups of 5 or 6, […]

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01/29/2013
Focusing Stage Picture exercises

Focusing Stage Picture: Staging an environment in a group game breeds potential complications as players abandon pattern for roles and over-prioritize explaining who they are and what they’re doing. But attention to the elements of stage picture can help focus a group scene and facilitate quick collaborative heightening. Suggested Exercises: STAGE PICTURE TABLEAUS – One […]

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01/28/2013
Pattern Mechanics class

Objective: Understanding the atomic structure of patterns can help a group collaboratively build complex and evolving molecules.  Devotion to pattern analysis will foster Pavlovian pattern recognition.

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01/28/2013
Pattern Into Game exercises

Understanding the atomic structure of patterns can help a group collaboratively build complex and evolving molecules. Devotion to pattern analysis will foster Pavlovian pattern recognition. Pattern – a sequence that can be repeated / a structure that can be reused Game – a sequence of actions, related by rules of cause-and-effect, that heightens with repetition […]

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01/28/2013
To The Ether Game exercise

The fun of collaborative creation is confidently following wherever it goes. A commitment to making moves in the context of all that precedes them can help a group shape that creation without controlling it, focusing the group’s progression for maximum heightening and impact. To The Ether games are the simplest in terms of pattern components […]

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01/27/2013
Help Desk Game exercise

Help Desk Games:  A pattern can be based around a series of interactions.  This game rubric can be especially helpful in making scenes that had been bogged down in transaction, negotiation and/or conflict look good. Suggested Exercises: HELP DESK – Have a player assume a character and introduce a place of business; “The Help Desk […]

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01/27/2013
Hey Everybody Game exercise

Hey Everybody Games:  The potential for trouble in a “Hey Everybody, get out here” initiation is high. Players may rush out on stage to support the initiation with disparate reactions that then battle for dominance; chaos ensues and awkwardness follows. Or, though players may rush out on stage to support the initiation, they await to […]

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01/27/2013
Organic Group Games class

Objective: Building patterns one step at a time, it doesn’t matter what “type” of game we’re playing.  From any Offer, through agreements’ simplification, repetitions’ clarification and progressions’ heightening a group can confidently navigate and focus “organic” games.   5.0  Warm-Ups: Build energy and concentrate energy. Suggested Exercises: CRAZY EIGHTS 21   5.1  One Start, Multiple […]

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