» group game

11/14/2015
A Harold video example

As said best in Truth in Comedy, “The Harold is like the space shuttle, incorporating all of the developments and discoveries that have gone before it into one new, superior design.” The other way around, Harold’s learnings pack in the lion’s share of what you need to know to do any other long-form, which is […]

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02/13/2014
To The Ether Example - I Wish

Here's a straight forward To The Ether performed in a workshop.  What do you see as the progression?  What heightens?  What stays the same? [wpvideo QYgrr7iF]

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05/01/2013
1.3 - Game Mechanics

OFFER, SET, CEMENT: THAT'S GAME! Some definitions: Pattern - a sequence that can be repeated / a structure that can be reused Game – a sequence of actions, related by rules of cause-and-effect, that heightens with repetition A rocketship, A thumb and An aardvark. That's a fine pattern. A rocketship, A thumb and An aardvark. […]

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05/01/2013
1.9 - Organic Games

ALL TOGETHER NOW Using To The Ether mechanics we can build a pattern from a progression of personal games, establishing and heightening a scenic game in the pattern’s evolving repetition. Using Help Desk mechanics, we can establish a pattern out of a scenic game, and repeat that pattern to heighten a personal game or theme. […]

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