» pattern

03/24/2013
SWOT #8 - Reaction

Anyone can talk about something on stage. Not everyone can react to in-the-moment stimulus on stage. The few, the proud, the brave improviser reacts boldly in-the-moment to make-believe and taps into the art’s unique surprise.  The audience knows there’s no script to tell you how to react, so your reaction comes out of “your” perspective. […]

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03/23/2013
SWOT #9 - Active Endowment

We want active emotions in our scenes, so we need active details to react to.  If the doll your character is afraid of is actually on stage with you, then rather than just talking about how you're afraid of dolls, you can actually act afraid because that doll is actively making you afraid in-the-moment.  If you endow […]

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03/22/2013
SWOT #10 - Patterns of Emotional Behavior

The key to sustainable, dynamic two person scenes that are most conducive to improv as improv does best is setting up patterns of emotional behavior.  While in the Facebook age, the world defines their friends by who, what, where and when, we know we know a person when we can say, “That’s how he is.”  […]

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03/19/2013
SWOT #11 - Pattern Progression

To be most effective our patterns must heighten, either in a concentrated progression or through pure repetition. In building a progression, we focus on the relationship of Offer, Set and Cement moves to define how we heighten as a group. The Offer is anything, an initiation. From the Offer's single point in space on a blank […]

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01/30/2013
Group Mind class

Objective: The aim of group game work is to establish a pattern as a group and heighten in a unified direction.  For the group to be successful, individuals need to be focused outward on all that others are contributing and committed to serving the group’s progression with their own contributions.

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01/30/2013
Group Mind exercises

Group Mind: Having Group Mind is about immediate, enthusiastic acceptance. You need to show your fellow players that you respect and love their ideas, and trust that you can make a bold move and have your group respect and love it. “I trust you – I’m going to follow your ideas whatever they are, wherever […]

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01/30/2013
Kick The Duck, Red Rover exercise

Simplifying and Clarifying: The sooner everyone is on the same page, the sooner we can heighten and evolve collaboratively. Our main tool of simplification is Agreement - the more players that mirror/agree, the less different stuff there is on stage to negotiate. The more people you’re playing with the clearer you have to be. Our […]

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01/28/2013
Pattern Mechanics class

Objective: Understanding the atomic structure of patterns can help a group collaboratively build complex and evolving molecules.  Devotion to pattern analysis will foster Pavlovian pattern recognition.

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01/28/2013
Pattern Into Game exercises

Understanding the atomic structure of patterns can help a group collaboratively build complex and evolving molecules. Devotion to pattern analysis will foster Pavlovian pattern recognition. Pattern – a sequence that can be repeated / a structure that can be reused Game – a sequence of actions, related by rules of cause-and-effect, that heightens with repetition […]

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01/28/2013
To The Ether Game exercise

The fun of collaborative creation is confidently following wherever it goes. A commitment to making moves in the context of all that precedes them can help a group shape that creation without controlling it, focusing the group’s progression for maximum heightening and impact. To The Ether games are the simplest in terms of pattern components […]

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