» sequence

04/29/2015
Pattern Save Example #2 - Stuffed Animal Hey Everybody

"Do we have to stick the sequence in Hey Everybody games?" students ask. No. Of course not. Play organically. Follow the game where it goes. Don't ever feel constrained by the pattern. But. There's power in the pattern. Watch the following Hey Everybody game from a Johnsons' show. It ain't pretty, but it's illustrative. Watch […]

Read More
10/02/2014
Bat Cave organic group game video

Players build a pattern by heightening the initiating sequence of perspectives through a new lens. [wpvideo 6PFRmbbR] From my 2014 District Improv Festival "Boldly Go, Boldly Follow" workshop featuring Coonoor Behal, Pete Bergen, Jamie Bingner, Christine Crocker, John Heiser, Scott Holden, Jeff Hughes, J.J. Jackson, Patricia Kostiuk, Scott Kostiuk, Colleen McKenna, Ellen Reiterman, Sara Rouhi […]

Read More
10/02/2014
Archaeologist organic group game video

A two person scene grows into a Two Person group game: Archaeologist and Bones. The evolving yet consistent sequence of contributions gives it a Hey Everybody flavor. [wpvideo 3oJIBQgO] From my 2014 District Improv Festival "Boldly Go, Boldly Follow" workshop featuring Coonoor Behal, Pete Bergen, Jamie Bingner, Christine Crocker, John Heiser, Scott Holden, Jeff Hughes, […]

Read More
05/01/2013
1.3 - Game Mechanics

OFFER, SET, CEMENT: THAT'S GAME! Some definitions: Pattern - a sequence that can be repeated / a structure that can be reused Game – a sequence of actions, related by rules of cause-and-effect, that heightens with repetition A rocketship, A thumb and An aardvark. That's a fine pattern. A rocketship, A thumb and An aardvark. […]

Read More
05/01/2013
1.8 - More Hey Everybody Games

HEY EVERYBODY! START SOMETHING! “Hey Everybody” initiations can lead to some pretty stilted scenes wherein the initiator forces the role of facilitator. If you’ve seen improvisational performance, you’ve seen these scenes. “Ladies and gentlemen, [important person] is ready for your questions.” “I gathered you all here today because...” “Class! Class, pay attention (to me).” Players […]

Read More
03/19/2013
SWOT #11 - Pattern Progression

To be most effective our patterns must heighten, either in a concentrated progression or through pure repetition. In building a progression, we focus on the relationship of Offer, Set and Cement moves to define how we heighten as a group. The Offer is anything, an initiation. From the Offer's single point in space on a blank […]

Read More
01/27/2013
Hey Everybody Game exercise

Hey Everybody Games:  The potential for trouble in a “Hey Everybody, get out here” initiation is high. Players may rush out on stage to support the initiation with disparate reactions that then battle for dominance; chaos ensues and awkwardness follows. Or, though players may rush out on stage to support the initiation, they await to […]

Read More

Warning: Undefined array key "title" in /home/pijornif/improvdoesbest.pijornification.com/wp-includes/widgets/class-wp-widget-tag-cloud.php on line 133

Warning: Undefined array key "taxonomy" in /home/pijornif/improvdoesbest.pijornification.com/wp-includes/widgets/class-wp-widget-tag-cloud.php on line 135

Footer Title

invisible dog leash crayola oblongata dickety-six miles fantastipotamus kapowza squozen chazwazers texas penny lupper garbagewater explosion land knifey
LET'S START
Twitter feed is not available at the moment.
linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram