» tag out

11/23/2019
A Terrific Tag-Out video example

"Who do you tag out?" I've asked improvisers. "Keep the Crazy," some reply. Have more fun with a fun character. It's a fine thought. "Change the catalyst," I say. The audience loves watching improvisers affected by imagined reality. When we heighten the reality we force the affected character into a heightened reaction. So when choosing […]

Read More
05/25/2019
Tertiary Moves class

Objective: Players entering a scene in progress should always seek to heighten the games already in play.  Heightening those games with concentrated pattern mechanics will increase the impact of those tertiary moves. The following outlines Tertiary and Polish moves with supporting video of me actually teaching a class those moves: Walking On and Walking Off […]

Read More
05/24/2016
High Jobs Tag-out example

Here's an example of a Tag-out from The Johnsons. Notice how they leverage the Help Desk dynamic, repeating/heightening the sequence of dialogue. [wpvideo B5sbwlAF] I'd've preferred they'd've never sat down, instead playing out being high on the job. It's hard to keep a scene active while sitting down.  Chairs are a privilege, not a right. […]

Read More
10/17/2013
Tertiary Moves Drill exercise

Objective: To practice initiating and supporting moves from the bag of tricks players utilize when entering scenes-in-progress as a tertiary addition. 

Read More
05/01/2013
3D.1 - Being Tertiary

Pop quiz, hotshot. When do you add on to a two person scene in progress? A. When you have a funny idea B. When the scene needs to be saved C. When there are holes in the information on stage D. When you want to get in on the fun E. When you can heighten […]

Read More
03/13/2013
SWOT #15 - Tertiary Additions

We enter a scene only to serve what is already in play. We enter to heighten a Personal Game.  We enter to heighten a Scenic Game.  We may help our fellow players by focusing them on one aspect of the scene when they're juggling too much, but in that effort we are focusing on what […]

Read More
02/18/2013
Subsequent Beats class

Objective: A scene’s stakes (situational, behavioral and relation-based) can be heightened with more scenes, especially when emotions are heightened, too.

Read More
02/18/2013
Heightening With Tag-Outs exercise

Heightening Through Tag-Outs: A “tag out” allows the audience to see how a character from a previous scene will react to another character/scenario/etc. We want to execute tag-outs in service of heightening the emotional stakes. TAG OUTS –To perform a tag out, a player enters a scene in progress and literally tags the player that […]

Read More
01/27/2013
Tag Out definition

Tag out – a “tag out” allows the audience to see how a character from a previous scene will react to another character/scenario/etc.  To perform a tag out, a player enters a scene in progress and literally tags the player that he/she will replace on stage.  The player tagging in should work to be clear in […]

Read More

Warning: Undefined array key "title" in /home/pijornif/improvdoesbest.pijornification.com/wp-includes/widgets/class-wp-widget-tag-cloud.php on line 133

Warning: Undefined array key "taxonomy" in /home/pijornif/improvdoesbest.pijornification.com/wp-includes/widgets/class-wp-widget-tag-cloud.php on line 135

Footer Title

invisible dog leash crayola oblongata dickety-six miles fantastipotamus kapowza squozen chazwazers texas penny lupper garbagewater explosion land knifey
LET'S START
Twitter feed is not available at the moment.
linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram