» teaching

02/19/2013
Being Affected class

Objective:   Reacting emotionally in-the-moment keeps our scenes effectively in the moment.  You can’t calculate every change; you have to allow yourself (and your characters) to be vulnerable to the moment.  React, and trust wherever it goes.  We choose to feel, reacting emotionally without deference to “sense.”  But.  Our emotional choices can be aided, informed […]

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02/19/2013
Situational Stakes exercises

Situational Stakes:   Our “What” is emotional reactions to active elements.  Commitment and repetition are the only “why” we need.  But “Because” can elevate the emotional stakes of a scene with context.   “Stakes” come in many forms – and we want to apply emotion to all of them.  These exercises focus on endowing premises and […]

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02/19/2013
Behavioral Stakes exercises

Behavioral Stakes:   Our “What” is emotional reactions to active elements.  Commitment and repetition are the only “why” we need.  But “Because” can elevate the emotional stakes of a scene with context.  “Stakes” come in many forms – and we want to apply emotion to all of them.  These exercises focus on elevating characters by allowing […]

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02/18/2013
Subsequent Beats class

Objective: A scene’s stakes (situational, behavioral and relation-based) can be heightened with more scenes, especially when emotions are heightened, too.

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02/18/2013
Heightening With Tag-Outs exercise

Heightening Through Tag-Outs: A “tag out” allows the audience to see how a character from a previous scene will react to another character/scenario/etc. We want to execute tag-outs in service of heightening the emotional stakes. TAG OUTS –To perform a tag out, a player enters a scene in progress and literally tags the player that […]

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02/17/2013
Warm-Up Exercises

Here's a collection of the Warm-Up Exercises on this site: General/Fun: Crazy Eights Name Thumper Robert Paulson Welcome to BLANK Mountain Hype People I Need Three Things Group Mind: 21 News Reel I Am Superman Buzby Burkley Kick The Duck, Red Rover "Tonight..." Hype People Character & Emotion: Carpool Here's The Deal. Yes, And. I […]

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01/29/2013
Focusing Group Scenes class

Objective: Bringing characters into group games brings new opportunities for chaos.  Simplifying character-based group scenes with emotional agreement, stage picture and sharing focus can help a team confidently navigate the chaos. 

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01/29/2013
Self Contained Emotional Statement exercises

Self Contained Emotional Statements: Emotion should be the base of all the improv we do. A “Self Contained Emotional Statement” establishes a stable starting point without dictating a direction and therefore is the initiation most conducive to patterns’ possibilities. Suggested Exercises: SCES CIRCLE I – Around a circle, everyone makes a Self Contained Emotional Statement. […]

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01/29/2013
One Person Scenes exercises

One Person Scenes: We simplify by minimizing the number of perspectives on stage through agreement. We build collaboratively through enthusiastic acceptance. Emotional reaction is most important piece of content. [wpvideo lCqNxq17] Performers are: Steve Curtis, Noel Elias, Nolan Graveley, Andy Lett-Durant, Blake Mirzayan and Emma Trachman ONE PERSON SCENES – Groups of 5 or 6, […]

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01/28/2013
Pattern Into Game exercises

Understanding the atomic structure of patterns can help a group collaboratively build complex and evolving molecules. Devotion to pattern analysis will foster Pavlovian pattern recognition. Pattern – a sequence that can be repeated / a structure that can be reused Game – a sequence of actions, related by rules of cause-and-effect, that heightens with repetition […]

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