» class

02/24/2013
Mime exercises

Mime: Weight, volume and tension are the key characteristics of a mimed object that help players and the audience “see” the object. If nothing else, be deliberate - your commitment to engaging the environment will enable the audience to accept any weird ass thing you do. Suggested Exercises: INVISIBLE TUG OF WAR - Everybody has […]

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02/24/2013
Separating Speech And Action exercises

You Are Not What You Do: Let your miming inspire a scene but do not let it dictate the scene. When you and a friend engage an activity, how much dialogue goes to discussing that activity? Do you talk about doing the dishes while doing the dishes? Mime gives us something to do so we're […]

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02/24/2013
Sounds & Atmosphere exercises

Beyond Objects: Environment is about more than objects. What sounds fill the space? Ambient noises? Loud music? A series of unexpected explosions? What about the atmosphere? Is it hot? Raining? Low gravity? Suggested Exercises: SOUNDSCAPE – Sit players in a circle, give them a location and have them build out the noises of that location. […]

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02/23/2013
Relationship, Stakes and Scene class

Objective: How we feel about our scene partners determines a lot of our scene.  Emotional agreement is strong default.  But our characters needn’t always align.  We love tension.  We can do conflict.  But we should be wary of argument, negotiation and head-butting.  Active scene elements, relationship stakes and a willingness to lose ensure our scenes […]

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02/23/2013
Relationship Stakes exercises

Relationship Stakes: Our “What” is emotional reactions to active elements. Commitment and repetition are the only “why” we need. But “Because” can elevate the emotional stakes of a scene with context. “Stakes” come in many forms – and we want to apply emotion to all of them. “I’m embarrassed to be seen in this Slayer […]

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02/23/2013
Being Affected exercise

Being Affected: There's power in being vulnerable enough to accept another player's perspective. Suggested Exercises: HITCHHIKER – One player starts, driving a bus, expressing an emotional perspective ("I love the South"). A second player enters the scene, boarding the bus with a contrasting emotional perspective to the driver ("The South scares me"). Gradually the driver […]

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02/23/2013
Losing exercise

Losing: The best tool in avoiding conflict? Losing. Losing is such a powerful skill. One, it allows players to disengage from talking-head arguments. Two, the losing player wins in the audience’s eyes – don’t ever underestimate the endearing quality of a player who is willing to be affected Bite your tongue. Swallow your pride. Engage […]

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02/23/2013
Attraction Over Argument exercise

Attract, Don’t Fight: Will your scene partner not agree to your awesome idea? Don’t fight him on it. Show him why what you want is superior. This not only disengages argument but it also engages active scene elements. You want your older brother to build a sandcastle with you. He doesn’t want to. Have so […]

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02/23/2013
Freeze Tag exercise

FREEZE TAG – Two players engage a scene, having been encouraged to be physical. A third player calls, “Freeze,” causing the players on stage to hold their physical positions at that moment. The third player replaces a player of their choosing, assumes that same physical position and starts a brand new scene. Lessons: • No […]

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02/22/2013
Reacting In-The-Moment class

Objective: A scripted actor’s whole job is to make an audience believe that the emotional reaction they’re rehearsed is real in-the-moment. In improvisation, we have a leg up; we are all experiencing what’s happening for the first time. So just react. Don’t be in your head thinking about how you should feel or why we […]

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