Inspired by Fight Club - a name game warm-up.
Exercise for practicing building organic group games collaboratively and ensuring everyone steps up to participate.
MY THREE RULES – Everyone in a circle. Here are my three rules. Rule #1: To pass to your right or left, you turn to that person and say their name. Rule #2: To return the pass right back to the person who just spoke to you, say YOUR name. Rule #3: To pass to […]
It's 2015! About time to update the Improv As Improv Does Best curriculum. Enjoy! Intro to Improv Curriculum 2015 (PDF) Character & Emotion Curriculum 2015 (PDF) Patterns & Games Curriculum 2015 (PDF) Long Form Performance Curriculum 2015 (PDF) For links to individual lessons and activities, go to the full Curriculum page.
We want to fill our blank stages with imagined environment. We want to engage physically in that environment to help visualize the imagined. And - most importantly - we want to be emotionally affected by where we are and what we're doing. That's Improv As Improv Does Best. Our fellow player(s) and how they emotionally […]
Don't be the improver who initiates a scene by running to center stage and delivering a premise. Don't be an improviser in a scene where two players stand shoulder-to-shoulder, cheating-out, and talking about something not in-the-moment. Don't be a point in the arch of a group game where improvisers stand in a semi-circle and discuss […]
Feeling about active endowments. That's Improv As Improv Does Best. It ain't easy. That balance between making up imagined details and committing to feeling about imagined details is tough to manage. Already we're trying to see our world's details instead of thinking up details, but we also have to care about those details in-the-moment. Like […]
An improv stage can be anywhere. On it we can do anything. You could be in a submarine on Mars raising talking chickens. Often improvisers are good at labeling the moment. But you need more than words; you have to be in the world. This exercise focuses on attaching emotions to the scene's active elements […]
Your scene partner initiates, telling you, "You're terrible." Does that make you sad? Does that make you angry? What if your scene partner is just "some stupid kid"? Maybe he says, "You're terrible" and you just laugh; "Yeah, okay, I'm terrible." Making a choice about a relationship and relative status can help inform reactions and […]
Looking for an exercise/warm-up that will engage your group in tapping emotions between characters and leveraging those emotions in heightened subsequent beats?